

A PC (also known as a client) always is the first one to send a request over a network. They are the initiator of every data exchange. They don’t receive anything otherwise. And they therefore always know who they are conversing with from the start.
A server is setup to listen continuously on a network. They need to be able to respond to new request from unknown sources. They never know when the next new request will be, or who it is from until they do their data handshake.
Hardware and software have nothing to do with it. Only how it is setup.
You can run a media server on your phone. Like running Octoprint to manage 3D printers on your Android phone for example.
Hardware doesn’t have anything to do with the distinction.
It is just that people enjoy servers that are reliable. So they buy better or specified hardware for it. Which makes them easier to manage.