class Node:
    def __init__(self, edges = set()):
        self.edges = edges


def main():
    foo = Node()
    bar = Node()
    quz = Node()

    foo.edges.add(bar)
    bar.edges.add(foo)

    assert(foo is not bar) # assertion succeeds
    assert(foo is not quz) # assertion succeeds
    assert(bar is not quz) # assertion succeeds
    assert(len(quz.edges) == 0) # assertion fails??


main()
spoiler

Mutable default values are shared across objects. The set in this case.

    • FizzyOrange@programming.dev
      link
      fedilink
      arrow-up
      3
      ·
      10 days ago

      Yeah I tried Ruff about a year ago and it only had really trivial lints so it wasn’t a good replacement for Pylint. Is it on par yet?

      • milkisklim@lemm.ee
        link
        fedilink
        arrow-up
        2
        ·
        edit-2
        10 days ago

        What do you mean by trivial? I am not necessarily the most experienced coder, but it does a great job yelling at me to keep methods short and simple.

        I’d suggest taking five minutes whenever and look up the ruff ruleset to see if it would be helpful for you.

        Also maybe because I don’t know how to use pylint in vs code, but the only semi useful thing it catches for me is if my venv doesn’t have a library the code imports.

        Edit: For example, Ruff has caught this bug (mutable argument defaults) in my code before.

        • FizzyOrange@programming.dev
          link
          fedilink
          arrow-up
          1
          ·
          10 days ago

          it does a great job yelling at me to keep methods short and simple

          Yes style things like that are what I would consider trivial. I also think those are actively bad lints. Yes methods should be short in general, but making it a hard enforced limit means you end up getting sidetracked by refactoring when you only wanted to add one line to a method.