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Joined 2 years ago
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Cake day: July 3rd, 2023

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  • From a certain point of view - isn’t this exactly what happened here?

    I often go into a Git worktree of one of my projects and mess around a bit to try something out. If I find it’s not working, I tell git to discard the changes with git checkout . and git clean -df. What I’m saying is exactly “on second thought, don’t do anything" - while what happens in practice is that Git restores all files to their HEAD status and removes all the new files that are not already in HEAD.

    Of course, the difference is that I already have all the work I want to keep under source control, so these changes I’ve discarded really were that - just changes. He, on the other hand, “was just playing with the source control option” - so these “changes” he was discarding really were all his work. But Git did not know that.


















  • But I had some success with low poly 3D models which I found are pretty easy to make.

    Same. I find that for non-artists 3D is easier than 2D because:

    1. You get things like depth and shadowing for free.
    2. Animations are easier. Or, at least, it’s easier to keep them consistent and to control their pace.
    3. 3D software has much more tools that non-artists can somewhat grasp.

    Of course, my 3D models still look like crap - but it’s better looking crap than my 2D sprites…