

And the rest of the developed world is going to follow close behind as long as the wealth inequality stays as ridiculously broken as it is.
And the rest of the developed world is going to follow close behind as long as the wealth inequality stays as ridiculously broken as it is.
But the other side of that is no political accountability. There’s no risk of punishment, so why should they care? Insider trading, corruption, nepotism, general lying, acting in bad faith, and intentionally misrepresenting facts to disrupt useful debate.
Politicians get away with all of that and more, and get paid massive amounts of money, above and below the table, while they do it.
It’s so weird to me, what do they expect to happen to the economy of their state when their workforce has such a poor education?
I don’t think so, the ARPG I have in mind wouldn’t be open world, would have no campaign and much less focus on story overall, a much more detailed crafting system akin to Path Of Exile but perhaps less punishing, and much more focus on stacking up as many extra modifiers as possible rather than being limited, push your team to get the best rewards.
No timegating, no daily/weekly quests you must log in for, the only limitation is your skill.
I’ve been thinking about an ARPG based around World of Warcraft’s mythic dungeons.
Scalable, multi-player, enhanceable instances where completion of more difficult versions of the instance rewards in better gear and crafting options.
The idea is that the content is created for a 5-man party (1 tank, 1 healer, 3 dps) but you can try solo it, or bring up to 20 people to massively increase the difficulty and the rewards. Instances would follow WoW dungeon’s formula of trash mobs (which drop crafting materials and have rare drop chances for certain gear) pathing you towards a succession of bosses with very different, complex mechanics with stages, signaled abilities, and skill requirements.
This would include a character levelling system to unlock new class abilities and mechanisms, a party finder system, certain dungeons locked behind character level and the completion of other dungeons at a certain difficulty level. Perhaps you could extend it to add in “world bosses”, massive 200-man bosses with a chance at particularly unique loot, but of course that would require a certain level of infrastructure and a game population making it justifiable.
But that’s functionally no different than what’s already there…
The reason the lines are so long isn’t because of anything Java related, it’s because of the field names themselves.
That is an interesting point, but it’s not Java specific, you could do this exact thing in most other languages and it would look pretty much the same.
Considering the fact that in a lot of enterprise projects the data structures are not necessarily open to change, how would you prevent reaching through objects like this?
This just tells me you don’t use Java. Factory classes are just used to create objects in a standardized way, but this code isn’t creating anything, it’s just getting nested fields from already instantiated objects.
Sure, but most of the lines in the screenshot break down to:
object1.setA(object2.getX().getY().getZ().getI().getJ().getK().getE().getF(i).getG().toString())
Aside from creating a method inside the class (which you should probably do here in Java too) how would another language do this in a cleaner way?
Like most things, it’s about balance. All changes to open source software must be approved by the community managing it, and if that community is lazy or poorly managed or simply too busy then there’s an opportunity for new vulnerabilities to be created, either accidentally or maliciously.
But for well managed software, as other people have said you can get more changes more frequently, more security as many people are evaluating the code base, and greater attention to what users want rather than what’s profitable. Whereas with closed source software there is a greater focus on profitability, and sometimes that leaves vulnerabilities open when development is rushed and/or vulnerabilities are not seen as important enough to justify the cost to fix, but sometimes that tendancy towards profitability can also ensure the product stays a market leader. Steam may be a good example of a good closed source product.
I don’t know if I’d go that far. If you’re talking about a quick script then sure, whatever gets the job done. But for any actual project the use of good, consistent typing does a lot for readability and future-proofing. And in strongly-typed languages it can have a notable affect on the overall functionality too.
If you can’t tell from context whether something is a float or if it’ll overflow the int max then you probably need to re-think the entire method.
But it’s definitely only part of the solution, that alone is not enough, but nothing else will have a strong effect while so many guns are on the streets and easily accessible.
No I didn’t, I think I was pretty clear. We need to reduce the number of guns available, nothing else will be effective until we do. I do believe any solution that does not involve removing guns at some point is incomplete. But removing guns on its own is not enough.
Yes, technically weapons are tools
Again, I’m not arguing a gun isn’t a tool. In fact, in the very comment you’re replying to I said they are.
But all of this is besides the actual point, you derailed the point of gun culture and availability driving gun violence with an ultimately meaningless conversation about semantics.
Yes, technically weapons are tools, that’s because the definition of a tool is so broad, just a device used to carry out a particular task.
That’s why I never said he was wrong to call a gun a tool, I said it was misleading, which it is. When a reasonable person thinks of a tool they do not think of a gun, you think of a wrench or a screwdriver or a swiss army knife, or something like that.
Calling a gun a tool is intentionally misleading. A gun’s sole purpose is as a weapon, using it any other way is a misuse of that “tool”. Whereas knives have various practical purposes. Which was obviously the purpose of my initial reply.
In some cases, yes, having a gun is entirely legitimate (assuming used safely) such as protection from dangerous wildlife. But the number of legitimate cases does not even come close to justifying the number of guns, or the gun culture, in America. Violence doesn’t happen in a vacuum, the presence of guns, the acceptance of gun culture, and the normalization of gun violence are things that contribute to the frequency of gun crime.
The removal of guns, and restricting of them to legitimate use cases IS dealing with the underlying social issues. But it’s definitely only part of the solution, that alone is not enough, but nothing else will have a strong effect while so many guns are on the streets and easily accessible.
Yeah man, let me just get my kitchen gun or my box shooter or my letter pistol.
Oh wait, sorry, it’s not guns I’m thinking of that has many completely harmless uses, it’s knives!
It seems like their economy is reliant on a series of short term fixes, and as each one winds down another bigger one needs to take its place.
12% interest is another example of this, it will improve things in the short term but has no effect on the underlying problems, meaning that in a couple of months or so something even more drastic will be needed.