If it worked like torrenting where you have seeds, etc, it’d scale almost infinitely. I don’t think we should change to fit the algorithm. We should change the algorithm to make it scale.
If it worked like torrenting where you have seeds, etc, it’d scale almost infinitely. I don’t think we should change to fit the algorithm. We should change the algorithm to make it scale.
Just checked. I haven’t played for a few months. Didn’t even know about update 8. Love that parachutes aren’t consumed on use now!
I can’t remember dust storms in that game. When do they happen? Or maybe they happen somewhere away from where I built my bases.
Got it. Thanks!
Where does this data come from? I keep expecting !hobbit_art@hobbit.world to show up since it jumped from 50 users to 155 users in just a couple of weeks. I’m pretty proud of it, although I do wonder why some art gets lots of upvotes and other, quite amazing art, doesn’t. But, I’ll figure it out in time.
That’s obviously someone making a joking point about karma.
Is that value stored on the home instance of the user? I think summing karma is a terrible measure of an account. So if it’s stored in the instance, I’ll update mine to be a large random value.
Maybe we can have the admins of all instances update the value for all users to a random value to make it worthless.
Every instance just needs to store the communities they use, just like now. But once cached, any other instance could grab those messages from any of those instances. It’d be a peer to peer sort of organization.
I can think of lots of caveats regarding freshness of content and trust and ensuring the tree of instances is auto organized to minimize depth. Maybe for trust you could have signatures for all content signed using keys that every instance could pull from the original instance just once every now and then.
Upvotes and responses would just travel up the tree in the reverse trip from the way content came down.
But, I think it’s similar to other things that already exist. These problems seem solvable.