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Cake day: June 9th, 2023

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  • This is entirely unsurprising. China, while being much weaker militarily (as well as in every other way) and having no chance of catching up at any point this century, is the main geopolitical rival of the US and a major destabilizing factor in Asia, a region that has become an increasingly large focus of the US as it slowly disentangles itself from Europe (and Europe from it). For all of its follies (LLMs and image generation mainly), AI in general and AI chips in particular are of enormous and growing military, scientific and economic importance.

    If there is one major war that is increasingly likely to happen, it’s going to be a direct clash between China and the US over Taiwan, possibly very soon (likely hoping to exploit the chaos and incompetence of the coming Trump administration) given the preparation we are starting to see at the mainland Chinese coast facing Taiwan. We are also already seeing AI-powered drones being deployed in Ukraine totally changing the nature of warfare (like a large number of German drones recently supplied to Ukraine that can identify and attack targets on their own without any human input, making them jam-proof) and, as mentioned in the article, AI chips can be used for a wide variety of military-related tasks, so it’s unsurprising that America is restricting supply of a critical technology to the one country that will most likely start a war with them soon, similar to how the aggressive expansionist Japanese Empire was heavily sanctioned prior to Pearl Harbor. China appears to be hell-bent on repeating the mistakes Japan made, including possibly by trying to perform a - what they hope to be, but is unlikely to work - crippling first strike on US military assets at the start of the invasion. Preventing them from using AI technology more advanced than what the US has access to in any of this is vital in maintaining the considerable gap in capabilities between the Chinese and American military.

    Even if China suddenly had the most advanced AI technology in the world (which is highly unlikely to ever happen, given the inherent R&D disadvantages totalitarian dictatorships suffer from), the gap would still be massive, but no nation is interested in a fair fight or letting the enemy close any gap in capabilities, so the US will be using any chance they can get to keep things unbalanced in their favor, including their vastly superior soft power. China is in the unfortunate position of being far more reliant on the US (and the global trade that is enabled by the American hegemony) than the other way around, which means they can only ever react to American actions against them. Yes, they control a large supply of the planet’s easily accessible rare Earth reserves, which are vital to chip making, but they can’t afford to cut the world off from it given the increasingly dire state of their economy that no amount of falsified figures can hide at this point, not even domestically, so any export restrictions they can enact in response will always be little more than attempts at saving face, an irrational concept that is driving too much of their decision making to their own detriment.

    Before I sound too authoritative on this complex topic, this is just my personal opinion based on what little I know. Feel free to pick this apart.



  • Wreckfest has been big for the last week or so. The only reason why I picked it up again in the first place (after having only played about an hour of it before, mostly on the Steam Deck) was that I got a new controller (from 8bitdo), more or less replacing my worn out Xbone controller, and the idea was that I wanted to test it properly with a proper racing game - and proper racing it is! Hard and punishing, but not really unfair. I’ve been a fan of Finish developer Bugbear ever since the first Flatout (which this is a clear spiritual successor to), so it’s not exactly surprising that it finally clicked with me.

    Driving physics in particular are sublime. Even with just a controller, you can feel the mass of the vehicle shifting around, you notice tires losing grip as springs are decompressed on top of a hill. Add to that the second best crash physics after BeamNG and delightfully aggressive AI drivers and the end result is pure carnage. There is some frustration (most races are decided in the first three corners and a single mistake can eliminate any chance of victory at the second highest and highest difficulty), later races are getting too long (since it’s not particularly interesting to lead for five laps after having basically won the race in the first lap) and the gameplay surrounding the races themselves is bare-bones to say the least, with a very basic campaign, upgrade and leveling system and some live service (ultra)lite challenges sprinkled on top, but it does the job.

    There are destruction derbies (fun, but laughably easy, all of them) and wacky events like racing a tiny three wheeler against a field of school buses, but the majority of those are really more fun in theory than actually playing them, since most of these unusual vehicles are just slow, fragile and control purely. Worst example so far: RV racing. Nothing fun or interesting about that and the Top Gear segment they copied this from wasn’t exactly a high point in the series either. Normal racing is downright exhilarating though at the best of times, when you just edge out a victory on a slippery, brilliantly designed dirt track, worn out tires barely holding on, opponents trying to spin you out in every corner. I hope there’s more of that in the upcoming sequel. I have not tried the multiplayer yet, but I might in the future. Graphics are excellent - save for the complete lack of driver animations - and there’s a banging soundtrack that would be perfect if it had less screamo, but that’s just my taste. The soundtrack doesn’t quite reach the same heights as Flatout 1 and 2’s, but it’s close.

    This really applies to the whole game. It’s not just nostalgia, since I replayed both relatively recently. Wreckfest has better driving physics than its predecessors (or really most other racing games), but that’s about it. The wackiness is more grounded, with plausible or almost plausible and no strictly unrealistic events that involve the driver being hurled into targets anymore, but this also means that, since there is really no “innovation” outside of ultra-basic leveling and daily events compared to the predecessors that it feels like they didn’t really have any ideas and were just doing it by the numbers. Bugbear are masters at the craft of designing tracks, vehicles and the physics that tie it all together, but outside of the immediate racing action, there really is nothing of note there. A campaign system that was below average 21 years ago is now hopelessly outdated. I’m not saying that they should try and make a dirty, ratty version of Forza Horizon with more of those lovely banged up real cars that handle so brilliantly, but… - okay, they totally should, that would be amazing! Anyway, 10/10 racing, 6/10 other events, 3/10 surrounding stuff for a weighed average of 7.99999/10. Don’t check if my math is correct.

    Okay, and I also played a few more hours of Balatro (more hours than Wreckfest, I mean), because, well, I was forced to. Yup. I didn’t do it willingly, I swear! Is there a “Balatro players anonymous”? Asking for a friend.

    The controller I mentioned (8BitDo Ultimate 2C Wired) is great, by the way. It’s a simple wired-only thing (there’s also a Bluetooth variant) that closely mimics the Xbone controller, except for two additional small shoulder buttons that I haven’t found any use for yet, as well as a turbo and remap feature that allegedly works without any software (don’t care about either, so I haven’t tried them). PC and Android only, just FYI. It has the best sticks and triggers I’ve ever used (both Hall effect, so I hope they’ll last) and the buttons and d-pad are also outstanding, despite this thing costing less than half as much as a first party controller. It feels exactly as solid as an original controller, even down to the plastic making the same noises at precisely the same level of grip strength when some hick from outta town spins ya out in the last corner of tha race for some goddarn reason, which is one hell of an achievement for the price. I’ve already had a Super Famicon style Bluetooth controller from the same company for a few years, so I knew their stuff was high quality. The only aspect about it that might put some people off is that for some reason, it’s only available in bright, almost garish pastel colors, but I quickly got over that. There is a branded Black Myth Wukong version with more muted colors, but it didn’t mention having vibration on any of the spec sheets on any site, so I avoided that one.