Closest thing I could think of with Mario Kart (Raccoon City is at the end).
Closest thing I could think of with Mario Kart (Raccoon City is at the end).
Yeah, you’re right. I didn’t read enough of the docs. The new field is only for posts, not for comments. It looks like post_id
should still be valid.
In 0.19.5, they removed the deprecated post_id
tag, and replaced it with the post_ids
array. If you ran that against an instance still running 0.19.4, it should work.
This is for posts, not comments, and doesn’t affect the comment API.
Regarding Elden Ring, I would argue it does the sense of exploration better than Hollow Knight, but only by a small degree. For every area, there’s no map at the start, and the entire map’s size is obscured since it only shows what you’ve traveled through. It gets bigger as you go, but it’s still obscured by a fog of war for areas that fit inside the map, but you don’t have a map fragment for. You can see on the map where you can obtain the fragment, but not how to get there. Most times you can just cut a straight line to it, but sometimes it’s a pain.
All that said, the thing it does better than Hollow Knight for exploration is a limitation of Hollow Knight’s map system. It’s split into different rooms, and each room has finite entrances and exits. Because you fill out the map through exploration, you’re going to know what you have and haven’t found.
Because Elden Ring gives you the entirety of the map, it’s both helpful and not. You can figure out (mostly) how to get from point A to point B, and you have markers for everywhere you’ve been. There’s two minor issues with that, though. It’s a 2D map for a 3D world, which means you end up with some locations not being properly shown, because they’re underneath cliffs. The second is that the map does almost nothing to show what places of interest there are. You have large buildings shown, but that excludes all the catacombs (dungeon areas) you can visit. There are areas on the map that are right there, but due to the topography you have no idea how to get there. Going by the map alone means you’re going to miss out on a solid amount of the content available.
It’s because the map is so limiting that it feels so good. You’re able to use it to figure where places are in directional relation, but you still have to look yourself to try and uncover areas. My first run, I prided myself on uncovering everything. I searched high and low, inspected the map to make sure I went to every corner, and really made sure I knew what was out there, and it felt amazing in terms of how much content there was and how much exploration you could do. I started a second run when the DLC came out, and found an area that, somehow, I had entirely missed. It took over a hundred and forty hours of searching, really searching, to get what I thought was complete, and it still wasn’t. It was a fantastic feeling on my second run.
Hollow Knight’s map is excellent. The gameplay is excellent, the exploration is rewarding and challenging. But the issue it has is that it only has those two dimensions to work with. Elden Ring really works to emphasize that third dimension when scouring for secrets.
It was, for most of the movie, absolutely not a good time, but that was exactly the vibe they were going for. It’s cringey, anxiety-inducing, and in a lot of parts like watching a train wreck in slow motion. Definitely worth seeing, but probably not one I’d rewatch in a heartbeat.
I genuinely enjoyed Arkham Knight, but those mandatory Batmobile sections are easily the most miserable part of the game. If we had those for an entire game, it might not be too bad, but most of the time you just end up using it to get from point A to point B. If you can put up with being stuck for a bit on those sections, you might enjoy it.
Its big issue is that it has to follow up on Arkham City. It’s not a bad game by any stretch, but it’s following up to one of the best superhero games out there. If you’re not invested in the story, there’s no harm in dropping it. Play something you’ll have fun with.
Normally I’d expect to see this stuff on !curatedtumblr@sh.itjust.works
Apparently, at least for groceries, there’s an estimated extra $700/year increase next year, with food costs slowing to 2.5-4.5% increases in general, but sticking at 5-7% for bread, vegetables, and meat. It’s still going to cost an average 4-person family $16.3k a year for groceries, though (AKA just over half a full-time minimum-wage salary, prior to paying taxes).
Metro reported a 14% increase in profits for their last quarter compared to last year, and Loblaw’s 11%. According to Google’s earning statements of the last year, Metro has made 27.4% more profits in the last four quarters than they reported in 2020. Loblaws, on the other hand, is actually down 12%, though Google reports they had two really bad quarters this year, and posted a 40% increase in profits between FY 2022 and 2020. So yeah, nothing as egregious as the article, but they’re still outpacing (year over year for the last quarter) both regular and grocery inflation.
I’m sure if I really wanted to, I could dig up the same financial information for Soebys, but I have no clue if Walmart and Costco would keep clean financials readily available for Canada.
I assumed it was the same word for both, but apparently “loath” is the noun and “loathe” is the verb. So it would be you loathe
or you are loath
.
Boy, you’re not going to be happy when you find out where they got the title from.
I never played horror games when I was a kid, but Dead Space and Amnesia: The Dark Descent were the two games that really solidified what I wanted out of a horror game. Having the ability to defend yourself instead of running is still something that makes or breaks a horror game for me.
Wait, does that actually happen? I thought that was just a message and no one came, no matter how long you wait.
It’s not a very good game, but I laughed my ass off through the Deadpool game. The one that immediately comes to mind though is Bulletstorm. It definitely set the bar for high-brow, sophisticated humor.It’s a shame that People Can Fly chose to go with Outriders, because I’d kill for Bulletstorm 2.
I think (I could be wrong about the exact location, but it seems correct) that this was taken by the BMO Museum just off Place des Armes metro. If you were four months earlier and panned the camera 90 degrees to the left, you would get shots of a few trees and a fountain in front of a huge cathedral. Going past that cathedral would show more trees by the riverside, and a couple of small parks (though the nearest one has been demolished for condos recently). Most of Montreal has a good amount of foliage (when the weather allows), though downtown doesn’t have much, especially following the recent renovations on Ste-Cat (this isn’t Ste-Cat). It’s mostly just this particular street that’s urban.