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Joined 2 years ago
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Cake day: June 10th, 2023

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  • I can’t wrap my head around this comment. You think playing video games is a wealthy people hobby? Or are you saying the author of the article is a wealthy person who doesn’t work? And he has to remind us that becuase that’s apparently something rich people do all the time that I missed? Or is it that only wealthy people have time to read these articles? Did I miss elon musk promoting path of exile or something what does he have anything to do with this?

    The real answer doesn’t make sense neither, the article makes no mention of how much money the game has made, it’s just a surface level review.



  • These are the answers they gave the first time.

    Qwencoder is persistent after 6 rerolls.

    Anyways, how do I make these use my gpu? ollama logs say the model will fit into vram / offloaing all layers but gpu usage doesn’t change and cpu gets the load. And regardless of the model size vram usage never changes and ram only goes up by couple hundred megabytes. Any advice? (Linux / Nvidia) Edit: it didn’t have cuda enabled apparently, fixed now






  • I see, I don’t consciously think about the map/level design when playing something so my opinion of doom comes from its mechanics and presentation, both of which are lacking in comparison to what indie boomer shooters have today.

    find better examples of them (Bioshock

    I don’t know if I played it wrong or something but I really didn’t like bioshock 1. It lasted like twice as long as it was fun and as time passed enemies just got spongier. Ammo is super scarce in the beginning and super common at the end. Shooting not very satisfying. The existence of the elemental gun. Bioshock 2 was much better imo


  • I meant it as “yes why did you ask?”

    I don’t have strong feelings about level design. I think the levels I enjoyed the most were in other episodes. If this is about the keys I’m neutral about them, I like exploring everywhere anyways so I’d just collect them on the way. I don’t know what else to say

    I feel the same way for smb. It has historical importance but it’s not up to the quality standards of today. I like the digital movement, feels better than the analogue stick in nwerer games




  • On the other hand, how is doom even on the list? This isn’t a ‘most influential games’ list. Surely the 10th best game in 2024 isn’t Doom 1993? Their scoring system (Quality 60%, Importance 15%, Hotness 15%, Playability 10%) makes sense to me, but how they assign those scores is baffling.

    Take doom and doom eternal for example:
    Doom 1993: Q 8.41 - I 9.99 - H 6.81 - P 6.81
    Doom eternal: Q 8.00 - 7.45 - H 6.09 - P 8.45

    How is cardboard enemies, simplest damage mechanics, story made of 2 still pictures and exposition text, and single axis camera control higher quality than any modern shooter? And in what universe could a 30 year old game be called hot??





  • These are more like last 2 week but anyways:

    • Finished Agent A after a year of hiatus.
    • Got hdr to work in Dark Souls 2 with the graphics overhaul mod and finished getting the 4 big Souls.
    • Got tired of the difficulty of Dark Souls 2 and decided to start a new random shooter from my library… Devil Daggers
    • Had a management sim itch and gave another shot at FTL, never got to win. Half the time I lost in a single encounter to things like never landing a shot on the enemy ship due to shields + misses or 7 people teleporting to my ship and wrecking havok. Other times I got too greedy.
    • Tried to figure out which way to go next in Dark Solus 2 by checking the wiki but kept getting sidetracked by things I might’ve missed.
    • Also tried to quench the management itch with shapez, but didn’t like it much. Just made me crave the factorio dlc more. Amazing music though