Mossy Feathers (She/They)

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Cake day: July 20th, 2023

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  • Border collies tend to be hyper intelligent as far as dog breeds go. You can train them to do anything even when their muzzle is going grey. Be warned that, like most intelligent animals, this means you’ll have your hands full; but the tradeoff is that they tend to have a ton of personality.

    Mac (the first dog I remember having) basically trained me to fetch.

    Sirius (second dog) came up with his own game; the downstairs of my parents house is kinda like a loop, with a pair of doors leading from the kitchen to the dining room, and he loved to play “go around”. If you closed the doors he’d go around to try and catch you before you could get to the other side; and sometimes he’d fake-out, where he’d run from the living room to the hallway, and then turn around and come back. He would get so excited that he’d actually parkour off the wall to turn around. He also loved it if you just ran away and hid while he was running to the other side of the doors.

    Brigid (current dog) loves playing with blankets and sometimes accidentally gets herself wrapped up in them. You can tell she was having fun if the floor is covered in blankets.

    Source: mom loves border collies, so we always had one. I like them too because they’re a lot of fun.

    Edit: if you wanna push them and see what they can handle, try something like fluent pet and see how many words they can learn. I haven’t tried it with Brigid, but I wish it had been a thing with Sirius; he was so ridiculously intelligent that I bet he would have been able to hold simple conversations with it.



  • Yes, but indie games helped fix that. Dunno how deep you’ve gotten into indie games, but here’s a list of them to try:

    Cruelty Squad (it is unironically one of the best games I’ve ever played. Give it a chance, it’ll grow on you)

    Balatro

    Buckshot Roulette

    WEBFISHING

    Bomb Rush Cyberfunk (++if you enjoyed Jet Set Radio (Future))

    Abiotic Factor

    Lethal Company (I personally wasn’t a fan, but I can see the appeal; I would be more into it if there was more random junk to pick up)

    Hypnospace Outlaw

    Factorio (just released an expansion! Also don’t wait for sales, you’ll be waiting forever)

    Snufkin: Melody of Moominvalley (edit: forgot to mention that this is basically “be gay, do crimes: the game”. It’s short so I highly recommend 100% it, but it’s also good).

    Hylics 1 & 2

    The Long Drive (looks like YouTube bait, and it kinda is, but it’s also the best driving game I’ve ever seen. Literally you, a car and 5000km of road. Any engine can go into any vehicle, so yes, you can put a bus engine on a moped. I love it. There haven’t been any big updates lately though because the dev is rewriting the game to fix spaghetti code).

    QT (cutesy PT parody that’s all about secret hunting. Also has two extra levels with more secrets. It’s kinda like i-spy but in first-person 3d)

    Voices of the Void (I adore this game, it’s a sci-fi pseudo-horror game styled after some weird mix of gmod and Half-Life. The premise is that you’re a researcher who’s been shipped off to a radio telescope array, alone. Your goal is to search the sky for signals and learn more about the cosmos. It takes itself just seriously enough and has lots of secrets and surprises to find.)









  • It actually doesn’t have anything to do with that theory, but I won’t lie, I do like that one.

    I wrote a bit about it in response to their question, and I think I misspoke (miswrote?) and kinda jumped the gun. It’s not really post- apocalyptic, however the series does seem to document a world in decline.

    I’m not sure if you’d consider that apocalyptic (a slow apocalypse), heading towards the apocalypse (what happens if all the Towers are destroyed?), or post-apocalyptic (it seems like the races peaked before any of the games) though.

    Edit: I remember why I thought it was post-apocalyptic! Space! Iirc all the races have been to space and had spaceships and space battles, except it seems like everyone has forgotten about it by the time the games take place. Combine that with the destruction of the Towers, and yeah. Seems possible that the Elder Scrolls could be post-apocalypse and is being interpreted as fantasy because the characters of the series don’t know how any of the tech works anymore.


  • It’s been a long-ass time and some of the lore may have been retconned/clarified since then, however it was a conclusion I came to on my own. Basically, iirc, the Towers are hybrid physical/metaphysical structures which essentially keep Mundus (Nirn + other planes) stable and allow for things like magic to occur. When a tower is destroyed, Mundus becomes less stable and magical ability declines. Let’s hope we don’t destroy any towers then!

    Oh wait. A bunch of the towers (are speculated to be) destroyed. Red Mountain (vvardenfell) was destroyed after the false-god Vivec lost his powers and could no longer keep the Ministry of Truth from smashing into the mountain, Walk-Brass zero-summed itself and the race that created it, the White-Gold tower was destroyed during the Oblivion Crisis, I don’t remember what happened to Crystal-Like-Law but I’m pretty sure that’s gone too.

    If you wanted to get fancy with it, you could even point to the magic system getting less complex with each mainline game (yes, I know it’s probably just laziness, but I like my explanation more). Hell, it seems like all the crazy, cool stuff happened long before the events of any of the games; it seems like all the races peaked before we ever got a glimpse into that universe.

    So while I guess it’s a bit premature to call TES post-apocalyptic, it’s definitely headed in that direction. It seems to be a series about a world that’s slowly collapsing and falling apart.

    Edit: I spent some time trying to brush up on my TES lore (fuck, I’m starting to hear the games’ siren song; it’s been years), and came across this wonderful paragraph:

    Using his dentition as tonal instruments, Anumaril dismantled his bones and built of them a Mundus-machine that mirrored Nirn and its planets. And when he had used all his substance in fangling this orrery, the Orrery of Elden Root, he placed the segment-sceptre within, hiding it between the Moons.

    You… you did what?

    I wish the games were half as interesting as the lore.

    Edit 2: I remember why I thought it was post-apocalyptic! Space! Iirc all the races have been to space and had spaceships and space battles, except it seems like everyone has forgotten about it by the time the games take place. Combined with the gradual destruction of the Towers, it seems possible that the games could be post-apocalyptic but are being filtered through a lens of ignorance, making the residual advanced tech appear as though it’s magic.