I’m pretty picky about voices of iconic characters, but the new guy doing Mario and Luigi is solid. He sounds just like them to me, so no problem.
I’m a weeb girl who’s fringe in a lot of ways. Please excuse my weird beliefs, I don’t bite :3
Political views: far left economics (socialism), conservative/traditional social views. I’m an ex-atheist, turned christian gnostic. I’m happy to chat. No hate, just pursuit of truth and proper living.
Hobbies/Interests: weebshit (anime/manga/japan), video games, romhacking, ai/tech, girly cute pink stuff, politics/religion is fun. I like the occult and conspiracy stuff too.
I’m pretty picky about voices of iconic characters, but the new guy doing Mario and Luigi is solid. He sounds just like them to me, so no problem.
Every time I see something about tinder it’s just worse and worse. why would I want to use it?
If you’re going through a music label then ask the company you’re working with. They absolutely get paid per view (as per the pre-roll ads) if you aren’t managing the uploads yourself. But what they pay you may be different depending on what they’re doing.
Youtube content creators get paid via a few different methods:
Pre-roll and mid-roll ads. This is youtube’s actual and intended monetization method. These are ads that play that are separate from the video and are personalized per-user. They often have a “skip” button you can click after a few seconds. Youtube pays creators per view for these ads. You should check youtube’s monetization section on the channel settings to set this all up.
Sponsors. These are baked into the video where the content creator usually goes something like “Yeah I enjoy my switch, but do you know what I like more? raid shadow legends!” These are one-time payments made prior to the video’s release, and are not paid per view. The view count on the video and whether or not people are actually watching the sponsored section is irrelevant.
Patreon and other patreon-like services. These are entirely unrelated to viewcount or ads, and are just people paying monthly on some other site (typically patreon or locals) to help fund the channel.
For music, I’m not sure at all how the youtube music platform works. But afaik youtube music is just youtube videos in a different format, so you’d be going with method #1 with the pre-roll ads.
Typically youtube’s monetization model requires that you actually set things up, and in order to do so you need to meet particular criteria (particular subscriber counts, view counts, etc). I know musicians work with music labels, so that may work differently depending on what’s going on for you. But if you’re specifically managing a youtube channel where you upload videos, then #1 applies and just check the monetization section. I don’t think it’s “by default”.
The custom-made “sponsors” sections that are baked into the video are not paid per view. You can freely skip them without harming the content creator. iirc they get paid per video upload, not per view. it’s only the “live” separate ads that appear prior to the video, mid-roll, etc. that they get paid per view (and would be missing if you block them).
yes. I haven’t played the game so idk the details of what’s up. but at 1k+ planet-sized spaces it’s hard to have a team go over that by hand. Planets are large. But I have no doubt that bethesda team was probably super lazy as well.
I didn’t say it’s impossible. Just that it’s harder, takes deliberate effort, etc. For AAA games they don’t bother with that kind of thing because it’s larger expense and larger risk.
The issue with procedural generation is the game has to be built for it from the ground up and in a modular way. AAAs try to make themselves appealing by using novel new high quality assets that aren’t modular.
I haven’t played starfield so idk what they ended up doing, but from the sound of it they have pre-made assets/areas that they then place onto pre-generated worlds in a randomized way.
To make one of these “areas” procedural in itself, they’d then have to code a whole system for that. With AAA/3D the hard part is making modular environments without it looking repetitive or ugly.
My point isn’t so much that it can’t be done in a AAA game. But rather that it’s risky to do (not all players like it), and you have to structure your development around it. Lots can go wrong, there’s stuff you gotta sacrifice to make it work, etc.
If starfield is on the old bethesda engine then that’s even more of a reason. You can’t just plug and play an entire procedural generation thing in there without some fairly large overhauls or just gluing on an unrelated system.
In practice, bethesda probably took the lazy route: using their existing engine without major changes, then just making new assets for it, throwing stuff about a bit randomly, and calling it a day.
That’s the thing about procedural generation is: it’s a lot of effort and sucks up a huge part of the game’s development and comes at some pretty strict costs (repetitive looking environments/gameplay, reduced novelty, larger programming dev time to make it work). It can be done, but for a cost-cutting AAA studio they’re not gonna bother.
You can, but randomizing chests+locked doors is kinda complicated, and the more “interesting” your generations the harder it is to code and the more dev time it takes. And for a AAA game release you can’t really do that.
Key+Lock randomization is something that has been solved, and has been used most notably in procedurally generated zeldalikes. But that’s still niche indie territory, and not used for major game releases.
At a scale of 1k planets you’re going to have to rely on reused assets and procedural generation. At which point people not into procedural generation say that it’s “repetitive”. Especially if you only gen once for everyone and not each run lol.
AI generation of assets and code will theoretically eventually resolve this, but that’s quite a ways off. They’re not even usable for such with human assistance yet. And if you have ai generating the content, it’s not really a human team making that stuff lol.
“1000+ planets are dull on purpose”
No, they’re dull because no human team could make 1000 planets worth of interesting content in a single game development cycle.
as people say for hate speech laws: “if you aren’t wanting to show children anything sexual, then there shouldn’t be a problem. what do you wish to show kids that you think may be considered sexual?”
naturally gov overreach is a concern even for speech but that doesn’t stop people from trying to regulate speech.
I think ultimately though with the system in place mentioned, it wouldn’t completely block access to educational materials as parents could easily show that stuff to their kids if they so choose.
Personally I believe that there should be at least some attempt to protect kids from seeing adult content online. Ideally of course it’d be parental responsibility, but having some sort of system in place would be good. I think the tech around porn as it currently exists is deeply harmful, both for children and for women. I’m not against porn as a thing, but like… come on, we can’t just be spreading around videos without any sort of filters and removing it from the control of the people featured in the video.
There’s not a good technical solution for these problems just yet it seems. I think the idea of age verification on-device, and then sending an 18+ or minor flag to apps/sites/etc. would be a good solution. We already click on a “I’m 18+” button, and this is functionally the equivalent but having age verification going on completely offline. Yes, people could bypass that with technical knowhow, but the point isn’t to stop adults, it’s to largely prevent kids from seeing this stuff.
I was wondering their reasoning, here:
We have publicly supported mandatory age verification of viewers of adult content for years, but any method of age verification must preserve user privacy and safety.
Basically, they don’t disagree with mandatory verification, they just wish for it to do so in a way that doesn’t violate the privacy of adults legitimately accessing the content.
Their suggestion for this is:
The only solution that makes the internet safer, preserves user privacy, and stands to prevent children from accessing age inappropriate content is performing age verification at the device level.
Essentially, do age verification on-device, and have the device send the okay to view signal to the site. This is something websites cannot implement on their own, until device/os developers implement such. I agree this is a good solution, but I think it’ll be difficult to push tech companies to do this without further legislation.
I think it might be good to seek the EU to require tech companies to implement such a on-device feature, which will naturally roll out to all tech devices.
Edit: these quotes are from the porn company, not the court.
I saw the title and was about to start calling bullshit but then I actually read it and it’s honestly the most adorable and wholesome thing. Her patch is greatly needed, and is critically important. I can’t believe that such a major bug was missed by the dev team.
The type celebrating nudity in baldurs gate are usually prudes who argue for censorship, oppose nudity and sexual content, etc when it comes to Japanese games. Sane people are pointing out this obvious hypocrisy.
People aren’t allowed to produce similar styles to other humans? So do you support disney preventing anyone from making cartoons?
It’s actually not copyright infringement at all.
Edit: and even if it was, copyright infringement is a moral right, it’s a good thing. copyright is theft.
there’s no distinction. people are just robophobic.
Sonic is basically what got me invested in voice actor swaps lol. I literally can’t stand some of the voice actor swaps in that series because they just sound so drastically different and wrong.
Voice issues happen a lot with anime too when it gets dubbed. Rarely will the dub be better, but there’s some iconic dubs like the pokemon cast, or haruhi. With the yuki-chan spin-off series of haruhi, I was really concerned they’d get different VAs and it’d be ruined as a result, but fortunately they had brought back the entire original cast.