I can neither confirm, nor deny that I am in fact D̵̡̮̻̗̖̮͔̜͈̙͖͙͍̺̀̒̍̌̑͐̓͡å̴̲͍̋̉́̀̑͊̎̐̊͡l̴̟̭̳̄̅̕͝͠͝ȩ̸͚̼̘̫̺̻̬̻̮͖̣̬̖̠̗̎̌ ̵̯͕͛́͋͌̀͝͠ͅͅG̷̛͈̩̟̟̠͓̗̘͓͍̽̒̌̔̓̈͗̐̈̿͠͠r̷̘̞̹͂̀̑̋̀͌̍͗̆͝͠͝ͅi̶̡͔͖͍̟̲̮͑̎͌̀̎b̵̡̢̹̗͔̗͍̘̣͊͊̑͒̍̑͌̽͋͌̔͝͝b̷̭̩̩̣͙̺͎̱̗͙͚̩̈́l̸̛͎̼̟̋͆͆͗̓̓̓͘͟ĺ̶̼͇͎̫̮͎̣̳͉̯̊̆̂̓̄̍̃̚e̶̢̡̛̫̣͈̺̾̅͐̾̓͒̚ͅ.̴̫̞̥̒̈̇̓́̾͗̒́̉̔͑
“SyStEmD iS bLoAt…”
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Programming with metal, or metal with programming?
Yes.
Noob question: what is the SPA era of web design; when did it roughly start?
I try to tell this to all young guns getting in.
The amount of information due to the dearth and depth of theory, practical, and abstraction I would need to where I’m comfortable enough to consider myself an expert would take a lifetime to learn.
Hence, it’s, “Stay in the dojo, young padawan!”
LM studio or JanAI work very nicely for me as well.
Start saying no. If you don’t know how, start learning. It’s hurting everyone up and down the industry.
I am almost purely focussed on creating DNNs (“deep neural networks” for the unaware) and it’s almost always a nightmare work-wise, even without all the rest of the other crap.
Immo stultorum deus sum.
Especially after age 40 and a knee surgery… I’m tired boss! 😩
Getthefuckouttamyfacewiththisridiculousbullshit.
But come on.
Unironically, no u.
You ooze self-righteousness.
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R is for Removed by moderator.
Our sorrow, despondency, and terror are their sustenance.
100 is the average, implying half the population is lower than that
At the risk of pedantry, if 100 is the average (the mean), we’re saying “most people are at 100”. If it were the median, then we’re implying “100 is the middle score of those sampled”. A subtle, but important difference.
Long may he reign.
I think a lot of the plugin tooling for Unreal promotes bad practices with asset management, GPU optimization, and memory management. I’m trying to say that it allows shitty/lazy developers and asset designers to rely on over-expensive hardware to lift their unoptimized dogshit code, blueprints, models, and textures to acceptable modern fps/playability standards. This has been prevalent for a few years but it’s especially egregious now. Young designers with polygon and vertex counts that are out of control. Extraneous surfaces and naked edges. Uncompressed audio. Unbaked lighting systems. Memory leaks.
I’ve found that in my personal experience in experimenting with Unreal, the priority matches developing DNNs and parametric CAD modelling applications for my day job: effective resource, memory, and parallelism management from the outset of a project is (or should be) axiomatic. I think Unreal 5 runs exceptionally well when that’s the case. A lot of the time, one can turn off all of the extra hardware acceleration and frame generation AI crap if your logic systems and assets are designed well.
I know this is a bit of an “old man yells at cloud” rant, but if one codes and makes models like ass, of course their game is gonna turn out like ass. And then they turn around and say “tHe EnGiNe SuCkS”.
No. Fuck you. You suck.