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Joined 1 year ago
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Cake day: September 3rd, 2023

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  • I haven’t needed to update it for a while, so I am probably using a semi-old way to do this. I am still on tiramisu for the hack loader, I am just seeing right now there’s a more recent one (Aroma?) with new features. I don’t know much about that.

    My drive is just an external HDD with Wii U’s standard formatting (though I have a Y cable for it, since one Wii u usb port is not enough to power those). It’s literally the same HDD I already used before hacking the console.

    I have cleanrip on the virtual Wii to dump Wii and GC discs on a SD, then on PC teconmoon injector to make a virtual console channel from them. Then I install them with Wup Installer GX2 on the Wii U system itself. For GC you need Nintendont on the virtual Wii for controller support etc.

    I don’t remember the name for the homebrew that dumps Wii U discs right now, but it’s even more direct since it creates a Wup to install.





  • Can’t watch now so not sure what’s in the video, but Lands of Lore 2 was quite fancy.

    Had a parchment scroll-like UI with animated burning transitions, did creepy chants at you to test stereo sound.

    Funny thing, it tested your CD-ROM drive speed too (it used to matter). Of course on a modern PC, you’d have the whole game on your (much faster) hard drive and simulate an optical drive with DOSBox or something. The installer runs its test and literally says : “Wow, your drive is fast!”


  • I’d say LoZ: Echoes of Wisdom tried to be like this, unfortunately it’s a bit bland. Might be worth checking if you haven’t yet though.

    For something I enjoyed more, CrossCode is a fun top-down action RPG, but it’s more of a sci-fi/fantasy thing and a bit more on the action side. It does have extensive dungeons with lots of puzzles though (often relying on switches, timing, movable blocks and clever ways to use your ball-shooting weapon).


  • The original lead designer on Prime 1 to 3 once said MP3 would be very hard to remake specifically because of all the built-in wiimote controls. Supposedly they’d have to redo a lot from scratch.

    Can’t say I get what the problem is exactly but maybe the fact it relied on IR pointing makes it hard to translate or even emulate through gyro input.

    Skyward Sword for example was already a gyro controlled game (it used motion plus instead of IR pointing) so maybe it was simpler to adapt.




  • Note on Donkey Kong game boy, it starts with the 4 arcade levels then adds about a hundred more levels taking advantage of new moves and turning into more of a platform/puzzle kind of game.

    This is really the starting point of what became Mario Vs Donkey Kong (which is another good GBA game to recommend, actually).


  • The original Donkey Kong is the arcade game. The NES port came later and was missing one of the four levels the arcade game had.

    Strangely enough some licenced ports for the era’s computers were complete arcade ports unlike the in-house NES one.

    On the Wii they released a “special edition” of NES Donkey Kong restoring the missing level.






  • This is not how it has been working for some time. Item distribution is not about rank, it’s about distance.

    Blue shell is kinda mid-range, and you usually get one when you’re not so far that you can’t profit from it (and even though it targets first place it also often disturbs second or third place if they’re close, either with blast damage or by making them try to avoid it).

    If you’re too far to care about sniping the head of the race, you won’t get a blue shell but something that is immediately useful to you. Commonly star, triple or golden mushroom, bullet bill. Lots of bullet bills actually. I’d say those can be a lot more annoying than blue shells on 8.