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Joined 11 months ago
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Cake day: March 4th, 2024

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  • The reason the new Doom and Indiana Jones games require a card with ray tracing is a consequence of the consoles all having ray tracing and an increasing number of PC users do too.

    So to support a diminishing number of PC players would require the game to be lit twice, one with RT and one with traditional methods. Obviously this costs more in development and testing and studios are increasingly deciding it’s just not worth it.

    It’s got to be the biggest dividing line we’ve seen in years. I suspect things will settle down for a while, now.













  • The thing with serverless is you’re paying for iowait. In a regular server, like an EC2 or Fargate instance, when one thread is waiting for a reply from a disk or network operation the server can do something else. With serverless you only have one thread so you’re paying for this time even though it’s not actually using any CPU.

    While you’re paying for that time you can bet that CPU thread is busy servicing some other customer and also charging them.

    I like serverless for it’s general reliability, it’s one less thing to worry about, and it is cheap when you start out thanks to generous free tiers, at scale it’s a more complex answer as whether it is good value or not.