

Knowing Larian they’re probably referring to all the different possible combinations of each party member and side quest endings that each get five words in the outro like in Fallout 3 and FNV. Divinity Original Sin 2 has conditioned me to expect big promises about scope to be followed by a mile-wide, inch-deep game where you get softlocked if you deviate from the main quest line’s invisible rails and the “multiple endings” are all functionally the same ending.
“Reading comprehension” is starting to become a buzzword like “cognitive dissonance.” It is harrowing how often I’ve seen reading comprehension criticized by people who clearly missed the point themselves. God help you if you venture into Linux communities, there’s some kind of shared brain fog that completely deprives them of the ability to “get” anything that involves context clues.