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Cake day: June 12th, 2023

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  • Huh interesting. Are these displays all the exact same model?

    There’s a relatively new feature in the amd gfx display abstraction layer called freesync power optimisation. This feature leverages panel VRR to help mclk idle low at the desktop. This was introduced for single display use with RDNA 2, and expanded to dual display along with RDNA3s MALL advancements. I’m not sure if this is expanded further with RDNA 4 but I can try to find out.


  • This isn’t true for Vega 10 and 20 due to their use of HBM2. In general what you’re describing is a comparative weakness of GDDR as a technology. I don’t think there’s anything to suggest there’s an inherent issue with idle power on older gen asics at >60 Hz save from the typical limitations with VBI compatibility in an array of panels or display bandwidth thresholds. In the case of VBI compact issues, modifying EDIDs can indeed help.





  • Can you tell us which distro and display config this is with?

    I’m also in 3D_FULLSCREEN on NV21XT but my idle mclk is 96 MHz. TGP (not to be confused with TBP which is only communicated on RDNA 3 and up) is 6 watts at idle with my browsers open. GNOME 47 + Wayland, 2560 x 1440 @ 180Hz + 1920 x 1080 @ 60Hz, VRR enabled on both displays. This is with Fedora 41, kernel 6.13.6-200.fc41.x86_64

    For context, the GPU index (0,1,2 etc) will depend on the number of video adapters you have in the system. If you have a CPU with integrated graphics, there’s a chance this will be registered as 0000 whereas the dGPU will be 0001.





  • Vik@lemmy.worldtoGaming@lemmy.mlCyberpunk replay has been boring.
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    5 months ago

    I’m no fan of the 2077, but thinking of it solely as a shooter is doing it a bit of a disservice given that you usually* have different approaches to in-game situations.

    You can build around hacking, engineering, speech checks, melee combat, stealth cyberwarfare etc.

    I felt that the projectile mechanics were sort of neat but I will agree that I don’t think the game really has legs when merely thought of as a FPS. Perhaps it had some potential in the past, part of their PL govt funding agreement was to release a multiplayer mode as well. I’d imagine that’d focus a little more on gunplay, and slightly less on QuickTime interactions involving hacking and such, but who knows.

    *there are situations which require direct combat iirc