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Cake day: June 9th, 2023

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  • We don’t. The point is to reduce attack surface relative to target value. People use a VPN for piracy, for example, not because it’s totally secure, but because rights holders generally aren’t going to bother going after a single person when they’d have to go thru a VPN provider as well. OTOH someone doing it on clearnet is being logged by their ISP and the data is right there. OTOOH, the three letter agencies are absolutely going to bother if they have a tip that you’re doing something really dangerous to the status quo.

    TL;DR: It’s like IRL security. If somebody really wants your shit, they’ll find a way to get it. The point is to make it generally not worth it.






  • It’s the fourth game in the X series. Originally named after the player’s ship in the first game, the X-Shuttle. X being short for experimental.

    Regarding “Foundations”, from the Release Q&A

    Why is the game called X4: Foundations?
    Owen: I think some people get confused because of the two different uses of the word foundations. I think some people maybe think foundation like a corporation or a charity, while we’re more thinking of the building foundation. Something we build off and what the races in the universe are building off. They’re still recovering from all the gates shut down and they’re finally getting on their feet.
    Bernd: It’s funny, how we choose names. It was not not long before the presentation actually that we had a long list of possible names and some people like some, but there was no name that everybody liked. Once that we found this name, everybody seemed to like it. Partially for different reasons. But what I like about the names for X-games is always that they leave some things to interpretation just like the X itself. If the game stands for anything, then it stands for the freedom and that the game can be different things for different people.




  • The Forever Winter. Released in early access due to popular demand. It’s rough, divisive, and difficult as hell. It’s also incredibly grim and hauntingly beautiful. It’s a PvE-only, stealth-based, extraction (non-)shooter where you scavenge resources to survive in the shadow of a military-industrial complex run absolutely amok. You are incredibly underpowered, outnumbered and outgunned, to the point where if you need to start shooting, you’re probably already dead. Gameplay is tense, frightening, and really drives home the overwhelming feeling of being a small fish in a really fucking big pond. It’s the opposite of a power fantasy and I’m really glad someone is doing something that different.

    I’m not sure I’d recommend it in the state it’s in, if at all, but it’s definitely making me feel some kind of way. I don’t normally enjoy extraction shooters, but I find myself coming back to this one. Not that it’s really a shooter. Maybe that’s what’s doing it for me. The most divisive part is the water mechanic. It’s a key resource for your settlement; If you run out of water you lose all your stuff. But, it drains in real time not game time so it’s kind of a big commitment at the moment. Personally I understand both sides of the argument and I haven’t decided where I fall yet. It’s definitely worked on me because I find myself thinking about the game when I’m not playing, but if I end up taking a break I’m not sure I’ll have the commitment to build back up from scratch again.

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  • Strayce@lemmy.sdf.orgtoGaming@lemmy.mlGrand Strategy games?
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    6 months ago

    Not sure it strictly counts as Grand Strategy as it’s more of a sandbox, but X4 might be up your alley on the sci-fi front. Build a galaxy spanning empire from a single ship; complete missions, mine, trade, explore. You -can- fly the ships, but you don’t have to. You can just sit in a station issuing orders.