Oh I remember that. Played pretty regularly for a couple years during lockdown IIRC then completely forgot about it. Shame, it was pretty fun.
Oh I remember that. Played pretty regularly for a couple years during lockdown IIRC then completely forgot about it. Shame, it was pretty fun.
Not that they won’t try, but it’s very difficult to blanket ban VPNs. There are very legitimate business reasons to use them and it isn’t necessarily easy for ISPs to distinguish between a “recreational” VPN connection and an employee VPN’ing into say, a work datacenter. Industry will kick up a massive fuss about it.
In other news, VPN subscriptions have skyrocketed in the U.S South.
We don’t. The point is to reduce attack surface relative to target value. People use a VPN for piracy, for example, not because it’s totally secure, but because rights holders generally aren’t going to bother going after a single person when they’d have to go thru a VPN provider as well. OTOH someone doing it on clearnet is being logged by their ISP and the data is right there. OTOOH, the three letter agencies are absolutely going to bother if they have a tip that you’re doing something really dangerous to the status quo.
TL;DR: It’s like IRL security. If somebody really wants your shit, they’ll find a way to get it. The point is to make it generally not worth it.
There’s a few, mostly closer to simulation than tux kart tho. A few that I’m fairly sure are under active development:
Speed Dreams. Can’t easily find the github for this one.
Waydroid + some kind of webVNC maybe
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It’s the fourth game in the X series. Originally named after the player’s ship in the first game, the X-Shuttle. X being short for experimental.
Regarding “Foundations”, from the Release Q&A
Why is the game called X4: Foundations?
Owen: I think some people get confused because of the two different uses of the word foundations. I think some people maybe think foundation like a corporation or a charity, while we’re more thinking of the building foundation. Something we build off and what the races in the universe are building off. They’re still recovering from all the gates shut down and they’re finally getting on their feet.
Bernd: It’s funny, how we choose names. It was not not long before the presentation actually that we had a long list of possible names and some people like some, but there was no name that everybody liked. Once that we found this name, everybody seemed to like it. Partially for different reasons. But what I like about the names for X-games is always that they leave some things to interpretation just like the X itself. If the game stands for anything, then it stands for the freedom and that the game can be different things for different people.
Mustard isn’t a super common allergen AFAIK, but I have heard of it. I’m a little surprised they bother to mention celery, but people can be allergic to anything.
Even if it isn’t changing IP, you still want it in your DHCP table so that IP doesn’t accidentally get assigned to something else. It’s unlikely on a small network but it can happen.
The Forever Winter. Released in early access due to popular demand. It’s rough, divisive, and difficult as hell. It’s also incredibly grim and hauntingly beautiful. It’s a PvE-only, stealth-based, extraction (non-)shooter where you scavenge resources to survive in the shadow of a military-industrial complex run absolutely amok. You are incredibly underpowered, outnumbered and outgunned, to the point where if you need to start shooting, you’re probably already dead. Gameplay is tense, frightening, and really drives home the overwhelming feeling of being a small fish in a really fucking big pond. It’s the opposite of a power fantasy and I’m really glad someone is doing something that different.
I’m not sure I’d recommend it in the state it’s in, if at all, but it’s definitely making me feel some kind of way. I don’t normally enjoy extraction shooters, but I find myself coming back to this one. Not that it’s really a shooter. Maybe that’s what’s doing it for me. The most divisive part is the water mechanic. It’s a key resource for your settlement; If you run out of water you lose all your stuff. But, it drains in real time not game time so it’s kind of a big commitment at the moment. Personally I understand both sides of the argument and I haven’t decided where I fall yet. It’s definitely worked on me because I find myself thinking about the game when I’m not playing, but if I end up taking a break I’m not sure I’ll have the commitment to build back up from scratch again.
I picked up a wireless Cooler Master mouse on impulse for $20 from a bargain bin and it’s … Actually okay. The software doesn’t even need to stay running. You open the util, change the settings, close it, and that’s it. Downside is the cable… While it is technically USBC, they’ve done that thing where the port is recessed in a specifically shaped divot that only their cable will fit.
Not really. They have a lot of bits and in-jokes which are going to seem incomprehensible to anyone from the outside, but most of them are pretty chill if you engage in good faith. It’s like a lot of tech communities; if you don’t do your research and ask intelligent questions, you’re likely to get told to RTFM.
Speed Freeks is extremely underrated. Multiplayer only. It plays like Unreal Tournament x Twisted Metal.
Not sure it strictly counts as Grand Strategy as it’s more of a sandbox, but X4 might be up your alley on the sci-fi front. Build a galaxy spanning empire from a single ship; complete missions, mine, trade, explore. You -can- fly the ships, but you don’t have to. You can just sit in a station issuing orders.
If you’re into boomer shooters, you can’t go past the original doom for infinite playability. Literally 30 years worth of user created content and mods.
Opensuse because I like green.
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The product website says the enclosure will be available as (I guess?) stl files, so that’ll be a good starting point.